Store changelog: October 27–29
Store changelog · 29 October 2026
What changed on Elo Pros over the last three days, for players, traders and the people who make games.
Playing together
- Party voice. Start a party on any game's page, send the link, ready up and launch onto one server together, talking the whole time. Guilds get voice channels too, and it works on a phone.
- An overlay for browser games. Press Shift+Tab in a game played on the site to see your friends and what they're playing, join them, send invites and chat with the game's room.
- One search box. The box at the top of every page finds games, people and guilds. Try it.
- An avatar on your profile. Pick each part and its colour on your profile. Games can draw it: Fireplace already does.
- Player charts. How many people are playing each game now, its peaks and its history, on charts and linked from every game page.
JUNK from Gates
The JUNK you take out through THE EXCHANGE in Gates now pays out to your wallet as real JUNK when the wipe closes, along with any board prizes.
Your account
- Wallets on phones. Connect a phone wallet, or open the site in your wallet app's own browser if your phone has none.
- Sign in with a Solana wallet, through the wallet's own sign-in screen.
- Several wallets on one account, on either chain. A wallet belongs to one account, and it joins only with its own signature.
- Sign out everywhere from the account page, and see an alert when a wallet or a sign-in on your account changes.
- Your data. Download all of it in one file, or delete your account: you get 30 days to change your mind, or delete it straight away.
Trading
- Buy and Sell open in a pop-up over the coin, instead of a box that filled the column. Trades, orders and price alerts confirm with a small note in the corner.
- Predictions live in the trade area now, with the same look and one portfolio, and leaderboards have their own tab.
- Characters moved to NFTs › Characters. Old character links still land.
- Badges for trading. Earn them in the trade area and wear them on your profile. Some unlock card frames, themes and a name colour. Your portfolio has a calendar of your profit and loss by day.
Skins
- Inspect skins in 3D, on the game's own model, in the store and in the skins market.
- The market shows the shop. Each skin says whether it is in the shop, leaving it this week, gone, sold out or earned in game, and what it resells for against the shop's price. A Leaving the shop strip shows what's going.
- From your profile to the market. Click a skin on your profile or in your inventory to sell it, or buy a listed one, right there.
The capsule machine
The capsule machine is now a lit gumball machine. Each pull rolls a capsule out, it pops, and you tear open a foil pack and turn the cards one by one. The exact odds are on the page before you pay.
News
- Every post has its own page, with comments, replies and up and down votes. One signature lets you comment for 30 days.
- AI in games is a new kind of post, and AI tools lists the tools people use to make games with AI.
For game developers
- Sign in with Elo Pros, for any game. A game on its own site can let players sign in with their Elo Pros account, wallet or not.
- Any engine can list in the community lane, from a GitHub repo or one signature, and you keep 100% of every copy you sell.
- Edit your store page yourself. The dev console edits your words, capsule art, icon, screenshots, trailers, achievements, stats, leaderboards and server list, with no commit.
- Credits. Buy them by card or with coins on Robinhood Chain. Spend them on hosting, or on Claude in the dev console (write it with Claude), at Anthropic's own prices plus 10%.
- Move players between your servers. A server hands a player to the next one with a signed handoff that the next server checks itself. It's in all three SDKs.
- New pages for builders coming from Roblox, s&box and the web, and a side-by-side with Steam, itch.io, Roblox, Poki and CrazyGames.
Tell us what you think in the comments below, or start at the developer door to list a game.