AI tools for making games.
What each one makes, by kind of asset. The ones marked we use it made parts of our own games.
3D models
a prompt or a picture in, a textured model out MeshyText or image to a textured 3D model, with retexturing, remeshing and rigging. Has an API. We use it for Gates' models and its skins. TripoText or image to a 3D model, with auto-rigging. Has an API. Hyper3D RodinImage or text to a production-ready 3D model. Hunyuan3DTencent's image-to-3D model, with open weights you can run yourself. SloydGame-ready props from parametric templates, with low-poly output.
Art, textures and sprites
concept art, tiling textures, sprite sheets and pixel art ScenarioImage models trained on your own game's art style, for consistent assets. LeonardoConcept art, textures and characters, with style controls. MidjourneyConcept art and key art from a prompt. ComfyUIOpen node-based workflows for image, video and 3D models you run yourself. PixelLabPixel-art characters, animations and tilesets. Retro DiffusionPixel-art sprites and tiles from a prompt.
Skyboxes and worlds
a whole backdrop or a walkable scene from a promptVoice and sound effects
lines read by a voice, and sound effects from a descriptionMusic
tracks and loops from a promptAnimation and motion capture
motion from a phone video, auto-rigging and posing help Rokoko VisionMotion capture from a webcam or a video, free to start. Move AIMarkerless motion capture from phone video. DeepMotionAnimation from a video or a prompt, exported as FBX or GLB. CascadeurKeyframe animation with physics and AI-assisted posing. MixamoAuto-rigging and a free library of character animations.
Code and agents
agents that write the game, run the editor and open the PR Claude CodeAn agent in your terminal or IDE that writes, runs and tests the code. Our MCP server mounts in one line. We use it for most of this site and Gates. CodexOpenAI's coding agent, in the terminal, IDE or cloud. CursorAn editor with agents built in. Blender MCPLets an agent drive Blender: model, light and export a .glb for the asset store.
Characters that talk
nPCs that hear the player and answer in gameAfter you make it
List a game made with AISay where you used a model. Nothing is refused or charged extra for it.
Sell the assetsPut a model, a sound or a sprite sheet in the asset store, 99¢ or less.
Give your agent our toolsOur MCP server mounts in Claude Code, Codex or Cursor in one line.
AI in games, in the newsWhat changed this week, in our news.
These tools belong to their owners. We’re not affiliated with any of them.