Your browser game, your players.
Web portals pay a share of the ads and often ask for the open web in return. Here your game stays on your own site, you can list it anywhere else too, and you keep every dollar a copy sells for.
What you get
for multiplayer browser games and .io games
No exclusivityList here and anywhere else you like.
Your domainPlayers land on your page, and they’re your players.
No site? We’ll host itComing soon: attach the build to a GitHub release and name it in elo.json. We check every file and serve it on your game’s own page here, free up to 300 MB.
Free or paidKeep it free, or set a price in dollars and keep 100% of every copy.
The backend piecesLobbies and quick join, cloud saves, stats, achievements and leaderboards, without running them yourself.
Sign in with Elo ProsOne script tag, and players sign in with Steam, Discord, Google, GitHub or a wallet. No API key, and no account system to build.
Netcode that fitsThe server each kind of game needs, and how to test it.
Questions
Can my game stay on other sites?Yes. We ask for no exclusivity. If you signed a web-exclusive deal with a portal, it may cover us too, so read it first.
Where does my game run?On your own site, or, coming soon, on ours: attach a zip of the build to a GitHub release, and we check every file and players play it on our page for your game. Its play button opens it in a new tab.
Which engines can list?Any engine: Phaser, Construct, Unity WebGL, PlayCanvas, three.js, Godot’s web export, or your own canvas code. Closed source is fine.
Does it have to be multiplayer?Yes. Two or more players in one live session: an .io game, a co-op room or a party game all count.
Do I need a wallet?Not to list or to sell. You add a payout address when you want your earnings sent to you.
Poki, CrazyGames and the engines named belong to their owners. We’re not affiliated with any of them.