Elo Pros trade Install Elo wishlist

Made it in s&box? Own the next one.

An s&box game runs inside s&box, and shipping one on its own takes a licence from Facepunch and a release on Steam. Here your game is your own code in any engine, players own their copy, and every dollar a copy sells for is yours.

What changes

Your engineAny engine: Unity, Godot, your own. Closed source is fine. Your listingCommit an elo.json to your public GitHub repo, or sign once with a wallet. No fee, no queue, no application. Your moneySet a price in dollars and keep 100% of every copy. Players own their copy and can resell it. Your serversRun your own and list them. Players pick one in the store and the desktop app.

Shipping it

web or desktop

Questions

Can I bring my s&box game over as it is?No. An s&box game runs inside s&box, so you rebuild it in the engine you like. Your design, the art you made and your game logic come with you. Does my C# carry over?Much of it. Unity and Godot’s .NET build are scripted in C#, so your logic reads the same; s&box’s own calls get swapped for the engine’s. Do I have to leave s&box?No. Keep your s&box games running. Nothing here asks you to choose. Do I need a wallet?Not to list or to sell. You add a payout address when you want your earnings sent to you. What does it cost?Nothing to list, and we take 0% of every copy you sell.

s&box is Facepunch’s, and Unity and Godot belong to their owners. We’re not affiliated with any of them.