Elo Pros install wishlist

Terms

What you get when you buy a game, what we run, and what we don’t.

Buying a game

The game is a token. Paying for one mints you an ERC‑721 on chain 4663. That token is the game you own and your access to its official servers. Those servers check what your wallet holds, at the door and again while you play.

All sales are final. There is no refund window, no escrow and no buy‑back. The payment settles in one transaction, and we have no way to reverse it.

You can sell it instead. It is an ordinary token, the resale royalty is zero, and we take nothing when you sell. Nobody needs our permission, and we cannot stop it. A resale gets whatever someone will pay, which may be less than you paid, or nothing at all.

Prices are posted on the contract. The amount your wallet is asked for is read off the contract at the moment you buy. If a posted amount has drifted from the dollar price, the buy box says so.

What we run, and what we don’t

we runthis website, the catalog and the download. Game builds are served from here and hash‑verified before anything is installed. we do not run community gamesa game marked community was listed by its developer and runs on their own site. We host its page, not the game, and we haven’t checked it, its coin or its economy. we do not run the game serversthey belong to the game, or to somebody else. Uptime, conduct, chat, bans and anything that happens in‑game are theirs, not ours, and we do not promise a server will be there tomorrow. we hold no keysthere is no account and no password. We cannot move your tokens, recover a lost key, reverse a transaction or restore a wallet. the software comes as it isyou download and run builds at your own risk. We check that the bytes match what the publisher committed to on chain. We do not promise a game is bug‑free or that it suits your machine.

If a game goes away

Studios stop. When one does, the game in your wallet stays yours, on chain and still sellable. Our own games are open source and their economies are on chain, so anyone can run a server, and settlement authority for an abandoned title can pass to its own community. A community game is up to its developer.

That is not a promise that somebody will pick a game up, only that nothing stops them.

Listing a game

Our own games are placed by hand. Anyone else can list theirs as a community game (below). Either way you keep your own repo, your own coin and your own contracts. Nothing about your game lives in ours except the row that points at it.

Community games

Listing is free. One wallet signature lists your game. Its page is marked community, and that wallet can edit it.

You have the rights. By signing you confirm you made the game or have the right to list it, and that you have the rights to everything you put on its page.

We take 5% of copies. Copies sold through the store go to a sale split on chain: 95% to you, 5% to us. That is the only fee.

Sales decide the shelves. Community games are ranked by what they actually sold. We don’t pick or feature them by hand.

Pages that break the rules come down. Stolen work, scams, malware or anything illegal is taken down, and each takedown is a strike against the wallet that listed it. Two strikes and that wallet can’t list again. Use Report this page on any game to flag one; a person reads every report. Copyright notices and counter‑notices go to our agent (below), and a valid counter‑notice puts a page back.

The coins

Tokens go up and down. Nothing here is investment advice, nothing is an income promise, and no number on this site is a forecast. Buy a game because you want to play it.

Changes, and getting hold of us

This page will change as the platform does. Editing it cannot change what is on chain: a deployed contract does what it does, whatever a page says. Where this page and a contract disagree, the contract is what happens.

Questions? Find us in chat.

Last changed 2026-10-08 · Privacy