Elo Pros install wishlist

From alpha to listed.

Our games can run in alpha before they list. Alpha is where the netcode and the economy get proven, with real players.

What alpha is

Picked by handWe put a game into alpha the same way we pick one for the shelf. No form, no queue. Free to playNo copy sale and no coin of its own yet. Players know they're early. On your serversSign-in, the server list, the launcher and chat all work. Let anyone in, or keep an allowlist. Progress wipesAnything earned in alpha is gone at launch, so you can tune freely. On the coming-soon shelfWith an alpha badge, on coming soon, never beside the picks.

What it takes to list

a few weeks, not a weekend
  1. Real players, for weeks. A crowd that comes back, not a launch-day spike.
  2. The netcode holds. Lag, abuse, drops, load and time, as in multiplayer by game type.
  3. The economy is tuned on play balances and published in our format: design your economy.
  4. It ships. Players install it or open it and play without help.
  5. The repo is public, with a licence.

Use AI as much as you like, at every step. What we look at is whether the game holds up.

Run your alpha

Your pageWe set your game to alpha and it shows on the coming-soon shelf, with its own game page. Your buildShip it through the launcher, or give us a link that plays in the browser. Your serversPublish your server list, and players join from the launcher or a friend's link. Who gets inEveryone, or an allowlist your server checks after a player signs in. FeedbackYour repo's issues, and the chat.

Copies and a coin wait for launch day.

Launch day

When it's ready, we move it to the main shelf. Copies go on sale if it sells them, its coin launches if it has one, and alpha progress wipes.