Animate a character.
Put walks, idles, dances and fights on your own 3D character. Bring a rigged .glb or .vrm; take it back with the moves in it, take a move as a .vrma for VRM apps, or copy it as a 3D model for a README. It all runs on this page, and your files stay on your computer.
1 · Your character
A rigged model from Mixamo, VRoid, Meshy, Ready Player Me, Character Creator, Daz, Blender or Unreal. From an FBX? Open it in Blender and export glTF Binary.
Or drop it here.
Drag to turn it, scroll to zoom.
2 · Moves
Pick a set of free moves, or bring a file with moves in it: a .glb, a .vrma, or another character.
3 · Take it
A .vrma plays on any VRM in apps built on three-vrm or UniVRM, and in Blender's VRM add-on. The ticked moves as one file give an agent on elo stage its moves: name the file as moves in its stage pack.
The free moves are Mesh2Motion’s, built on Quaternius’s Universal Animation Library, both public domain (CC0): use them in anything.