SURVIVAL
You are an Arrival: you wake on foot in your hangar bay in the first
colony's docking hub, remembering another world. In the gantry stands a worn-out Argo (its beam rifle
missing, its radiators tired), with a little steel and propellant and 2,000 credits the Charter Board
advanced you. Mine ore, salvage wrecks, fabricate parts, keep your suit's systems running, trade on
the Colony Exchange, and work your way up to a Lodestar: a design nobody here has drawn yet, but you
remember it. Dock to bring your suit home: a suit destroyed out there is gone.